Appearance
Interface: ViewShed3DOptionsProps
Table of contents
Properties
- cameraPosition
- viewPosition
- horizontalAngle
- verticalAngle
- visibleAreaColor
- hiddenAreaColor
- alpha
- distance
- frustum
- callback
- show
- isOutputTexture
Properties
cameraPosition
• Optional cameraPosition: Cartesian3
相机位置
Defined in
src/analysis/ViewShed3D.ts:51
viewPosition
• Optional viewPosition: Cartesian3
视点位置
Defined in
src/analysis/ViewShed3D.ts:55
horizontalAngle
• Optional horizontalAngle: number
可视域水平夹角(单位度,默认值 90)
Defined in
src/analysis/ViewShed3D.ts:59
verticalAngle
• Optional verticalAngle: number
可视域垂直夹角(单位度,默认值 60)
Defined in
src/analysis/ViewShed3D.ts:63
visibleAreaColor
• Optional visibleAreaColor: Color
可视区域颜色(默认值绿色)
Defined in
src/analysis/ViewShed3D.ts:67
hiddenAreaColor
• Optional hiddenAreaColor: Color
不可视区域颜色(默认值红色)
Defined in
src/analysis/ViewShed3D.ts:71
alpha
• Optional alpha: number
透明度,[0-1] 区间值
Defined in
src/analysis/ViewShed3D.ts:75
distance
• Optional distance: number
可视距离
Defined in
src/analysis/ViewShed3D.ts:79
frustum
• Optional frustum: boolean
视椎体是否显示
Defined in
src/analysis/ViewShed3D.ts:83
callback
• Optional callback: () => void
绘制回调函数,在开始和绘制结束时触发
Type declaration
▸ (): void
绘制回调函数,在开始和绘制结束时触发
Returns
void
Defined in
src/analysis/ViewShed3D.ts:87
show
• Optional show: boolean
可视域是否显示
Defined in
src/analysis/ViewShed3D.ts:91
isOutputTexture
• Optional isOutputTexture: boolean
是否输出相机可视图
Defined in
src/analysis/ViewShed3D.ts:95

